UNITY INTERACTION

UNITY INTERACTION

UNITY INTERACTION

INTERACTIVE IN 3D | UNITY

➊ Basic Shape Movement




In creating an interactive space through unity, I started out with a scene containing two basic shapes. One a flat rectangle to act as a base and another cube as an object to focus the interaction on. With a script file coded for the cube, users are able to move the cube by pressing on the direction keys on their keyboard. This setup is simple yet very important as it will serve as a foundation for any other action or addition to the scene.
➋ Addition of Shapes



After getting the basic shape to move in the scene, I have added more shapes to create a set of buildings in the scene. Like I have done to the cube in the first video, I have coded a script file for each of the buildings for it to be moved through the pressing of keys on the users’ keyboards. I modified the speed of movement for a few buildings to create a more dynamic movement for the scene.
➌ Collision Break



Another interaction I have added to the scene is the collision of shapes with the addition of the sphere. Instead of moving the buildings with the keys, I have now inserted a code for the sphere to be moved towards the buildings and to break or make the buildings disappear as soon as the sphere collides with it. This interaction does feel a bit slow and heavy due to the sphere’s nature but it surely comes to a nice result of wiping away every object on the screen.




➍ Collision Fall






Through a slight modification of the script file, I created a collision fall in the scene. This time, instead of the buildings disappearing as the sphere rolls through, the buildings actually resist and roll back the sphere when collided together. The user can then again move the sphere back and keep colliding the objects together but at the end the sphere will fall like it had in the previous scene but just backwards.